Search results for 'art'


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A Virtual World is Possible: From Tactical Media to Digital Multitudes 

I.

We start with the current strategy debates of the so-called 'anti-globalisation movement', the biggest emerging political force for decades. In Part II we will look into strategies of critical new media culture in the post-speculative phase after dotcommania. Four phases of the global movement are becoming visible, all of which have distinct political, artistic and aesthetic qualities.

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Electronic Civil Disobedience, Simulation, and the Public Sphere 

What counts in the long run is the "use" one makes of a theory....We must start from existing practices in order to retrace the fundamental flaws.
--Felix Guattari, "Why Marx and Freud No Longer Disturb Anyone"

In 1994, when Critical Art Ensemble first introduced the idea and a possible model of electronic civil disobedience (ECD) as another option for digital resistance, the collective had no way of knowing what elements would be the most practical, nor did it know what elements would require additional explanation. After nearly five years of field testing of ECD by various groups and individuals, its information gaps have become a little more obvious and can finally be addressed.

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Binary Dispatches 

net.radio days 98 was this year's manifestation of the annual Radio Days forum, exploring the innovation and experimentation of radio art.  This year's conference was hosted in Berlin in June of this year. It was a symposium focused on a new generation of streaming media practitioners, utilising software such as Real Audio to broadcast audio content live on the internet.  This phenomena is being dubbed, net.radio.

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The Brazilian Context 

Many are the social, political or economic problems in Brazil. Socially, there's an extremely unequal distribution of wealth. Such a big social unequality is reflected, for example, in the extreme differences between the center and the periphery in the big cities, regional unequalities, criminality, racism. Besides that, we live in an unnoficial police state that acts in defense of the elites, murdering and arresting poorer citzens, because of the color of their skin or social condition.

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The DEF of Tactical Media 

Campaigns and Movements Although a global conference, the first Next 5 Minutes, held six years ago(1993), was dominated by the first large scale encounter between two distinctive cultural communities. On the one hand, Western European and North American campaigning media artists and activists and on the other hand their equivalent from the former communist countries of Central and Eastern Europe, dissident artists and samizdat activists, still basking in the after glow of the role they played in bringing down the communist dictatorships. In the excitement of discovering each other, these two communities tended to gloss over their ideological differences,understandably emphasising only the shared practice of exploiting consumer electronics (in those days mostly the video camcorder) as a means of organisation and social mobilisation. We referred to these practices, and the distinctive aesthetic to which it gave rise, tactical media.

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Tactical Media, the Second Decade 

The tactical media concept originates in post-1989 Europe when political change coincided with a wild phase in thinking about media technologies. It was the decade when both artists and activists started to discover digital technologies on a massive scale. Prizes dropped and expectations rose to incredible heights.

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Absorption and Exposure 

I am interested in a certain sense of wanting to be "in" something: to participate in it, to connect with it, to synchronize with it, to be caught up with it, rather than to visually possess it. The desire to be attuned to something that is happening, or that might happen at any moment -- not necessarily as a conscious thought, but as a vaguely felt expectation. The desire to move toward something that is (or might be) happening, in order to absorb its force, touch it, taste it, surrender to it -- rather than simply to observe it.

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Political Ecology Begins When We Say "Black Lives Matter" 

"They say it's a joke they say it's a game." The slogan was launched on the Chicago streets by the group We Charge Genocide, in the middle of a demo demanding reparations for victims of police torture. The folks on the street chanted those words, we hurled them out of our mouths in staccato bursts, while looking round at the passers-by who pretended not to notice. What the chant means is either enigmatic, or it's painfully obvious. There is a kind of disdain that minimizes a death or a beating or a torture or a life sentence for black people in the name of lawfulness, efficiency, morality and humanist ideals. That kind of disdain has made democracy impossible in the US - and other places too.

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At Frontiers 

Frequently at frontiers we are asked, "Anything to declare?"

The wisest thing to do when faced with the scrutiny of a border official is to say that you have "nothing to declare", and quickly move on. Crossing borders usually entails an effort not to say too much, or at least to get by with saying very little. A degree of reticence is the mark of the wise and experienced traveller.

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Distance versus Desire 

The desire to transcend distance and separation has accompanied the history of media technology for many centuries. Various attempts to realise the demand for a presence from a distance have produced beautiful imaginaries such as those of telepresence and ubiquity, the electronic cottage and the reinvigoration of  the oikos, and certainly not least among them the reduction of physical mobility in favour of an ecologically more sustainable connected life style.  As current systems of hypermobility are confronted with an unfolding energy crisis and collide with severe ecological limits - most prominently in the intense debate on global warming - citizens and organisations in advanced and emerging economies alike are forced to reconsider one of the most daring projects of the information age: that a radical reduction of physical mobility is possible through the use of advanced telepresence technologies.

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